Ambient AI for wearables
- ROLE
- Senior Product Designer Design Engineer
- CREDITS
- Meta Reality Labs · Wearables AI PM, Research, ML, Hardware partners
- TIME
- 2024 — 2025
TODO(siladityaa) — Frame the public problem: what an ambient AI on a wearable is supposed to feel like, the constraints that shaped it, and why the problem matters now. Leave the what/how for the locked chapters and the in-person walkthrough.
Context
TODO(siladityaa) — public framing paragraph. What the problem looks like from outside the company, why now, and what the team's mandate was.
PM
TODO — held the framing and the metric.
Design
TODO — held the interaction model and the system.
ML + Hardware
TODO — held the on-device model and the sensors.
Designing for an absent screen
| Surface | Strengths | Limits |
|---|---|---|
| Voice |
|
|
| Haptic | Private, ambient | Low information density |
| Companion app | Rich detail when needed | Breaks the wearable's flow |
*The interaction model has to choose between these in real time.
TODO(siladityaa) — three sentences explaining how the team framed the trade-offs and what that meant for the design.
Signal architecture
A system for surfacing useful moments without interrupting the user — happy to walk through the full framework in person.
Interaction model
The gestures, prompts, and audio cues that replace the screen when there's no screen. Every primitive is documented in the full deck.
“TODO(siladityaa) — a quote from a research session that sharpened the framing.”
Reflection
TODO(siladityaa) — first-person paragraph about what you learned designing for an AI that's always there but rarely visible. Around sixty words.

